Hexcel



a game of competitive visual pattern recognition, designed with Scott Hoffer, Matt Parker, and Hsin-Ying Hsu, at NYU's Interactive Telecommunications Program | 2008


materials

wooden game box, hexagon tiles, pattern cards, six-sided die


basic gameplay

As the tiles on the game board are flipped from white to black and black to white, each player must constantly watch out for the appearance of certain patterns. Correctly matched patterns score points and can affect gameplay.